Virtual Worlds ’07 – Day One
If you were not able to get a pass to the sold-out Virtual Worlds ’07 conference in NYC, you are missing out on a great experience. Compared to other conferences I have attended, this small and intimate gathering is great opportunity to network and to have conversations with some to the early movers and shakers in the virtual world space.
Just about everyone you would want to speak with is here and most of them are participating in panel discussions. Highlights from today’s session (with links to blogs from other attendees who took better notes than I did):
Phillip Rosedale confessed that his thinking about virtual worlds has changed from being focused on the physics of it, to the realization that it’s the social interaction that’s so powerful. (GregVerdino2.0)
Second Life Technology VP Joe Miller disclosed:
- We’ll be open-sourcing the back end so sims can run anywhere on any machine whether trusted by us or not.
- We’ll be delivering assets in a totally different method that won’t be such a burden on the simulators.
- Very soon we’ll be updating simulators to support multiple versions so that we don’t have to update the entire Grid at once.
- We’ll be using open protocols.
- SL cannot truly succeed as long as one company controls the Grid.
MTV Networks announced a number of new expansions, building on their successful Virtual Laguna Beach and Virtual Hills. First up, Virtual Pimp My Ride set in the home of the fast and furious crowd, Van Nuys, CA.
In the afternoon, there was a great discussion on virtual world consumer behaviors and the evolution of social networking.
More to come after tomorrow’s session.